OCR Year 13 Media
Thursday, 11 May 2017
Tuesday, 29 November 2016
Creating a realistic budget
Article on video game costs http://vgsales.wikia.com/wiki/Video_game_costs
Budgeting and scheduling your game http://www.gamasutra.com/view/feature/131492/budgeting_and_scheduling_your_game.php
Budget example for Thimbleweed Park
http://www.develop-online.net/news/ron-gilbert-s-budget-breakdown-where-does-all-that-kickstarter-money-go/0210980
https://blog.thimbleweedpark.com/budget1
How to fund your videogame https://gamedevelopment.tutsplus.com/articles/how-to-fund-your-indie-game--cms-20514
UK Indie game breaks down costs and sales http://www.gamesindustry.biz/articles/2014-08-06-shovel-knight-devs-break-down-costs-sales
Budgeting and scheduling your game http://www.gamasutra.com/view/feature/131492/budgeting_and_scheduling_your_game.php
Budget example for Thimbleweed Park
http://www.develop-online.net/news/ron-gilbert-s-budget-breakdown-where-does-all-that-kickstarter-money-go/0210980
https://blog.thimbleweedpark.com/budget1
How to fund your videogame https://gamedevelopment.tutsplus.com/articles/how-to-fund-your-indie-game--cms-20514
UK Indie game breaks down costs and sales http://www.gamesindustry.biz/articles/2014-08-06-shovel-knight-devs-break-down-costs-sales
Tuesday, 22 November 2016
Production Schedule
A production schedule brings together all of the information required to produce a new videogame. The purpose is to show all of the tasks and resources required, together with timescales in the order that they will be created. The document is used throughout the production of the game to ensure that all tasks are completed on time and that the overall project stays on track. The document will be shared with the various members of the production team so that they can keep track of what needs to happen and when. This provides a detailed overview of the project.
A production schedule should include the following:
(There are other links you may want to look at in the last blog post)
- Overview of the initial proposal in the form of a Game Design Document.
- Key dates (Milestones) as well as the final deadline
- Details of all resources such as personnel and equipment
- Complete details of all the personnel involved, including their roles, responsibilities and skills
(There are other links you may want to look at in the last blog post)
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdwIv53zPskFkXoWaU4cZKgXLO2ZZL-_pkNZKKHh0Rayn3HzDefNOdhkajHrDGB5POumQKCUeO_SbTr6E50PDHBoCEfLxVaVIQIhl_wLpXKnglkYAdo8pvpCFqXW86wgEh4ob_lEmvdfZX/s1600/Unit+60+Gannt.png

Link to an example of a Gannt chart to help make your production schedule look more professional.
Monday, 21 November 2016
production schedules
https://www.pearsonhighered.com/samplechapter/0672326922.pdf
Handy chapter on game design
Planning a game project
Game development Gantt chart
trends
https://www.theguardian.com/technology/2016/jul/21/11-video-game-trends-that-will-change-the-future-of-the-industry?0p19G=c
11 video game trends that will change the future of the industry
16 trends that will define the future of video games
Key trends in the games industry that will define 2016
Tuesday, 15 November 2016
Tasks for Tuesday
13C
Your task is to get yourselves up to date right up to p5A - Treatment and proposal for a new video game. Prepare to present your proposal to the rest of the class next week.
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