Tuesday, 29 November 2016

Creating a realistic budget

Article on video game costs http://vgsales.wikia.com/wiki/Video_game_costs
Budgeting and scheduling your game http://www.gamasutra.com/view/feature/131492/budgeting_and_scheduling_your_game.php

Budget example for Thimbleweed Park
http://www.develop-online.net/news/ron-gilbert-s-budget-breakdown-where-does-all-that-kickstarter-money-go/0210980

https://blog.thimbleweedpark.com/budget1

How to fund your videogame https://gamedevelopment.tutsplus.com/articles/how-to-fund-your-indie-game--cms-20514

UK Indie game breaks down costs and sales http://www.gamesindustry.biz/articles/2014-08-06-shovel-knight-devs-break-down-costs-sales

Planning a videogame Unit 60 P5/M2/D1


Tuesday, 22 November 2016

Production Schedule

A production schedule brings together all of the information required to produce a new videogame.  The purpose is to show all of the tasks and resources required, together with timescales in the order that they will be created. The document is used throughout the production of the game to ensure that all tasks are completed on time and that the overall project stays on track. The document will be shared with the various members of the production team so that they can keep track of what needs to happen and when. This provides a detailed overview of the project.
A production schedule should include the following:
  • Overview of the initial proposal in the form of a Game Design Document.
  • Key dates (Milestones) as well as the final deadline
  • Details of all resources such as personnel and equipment
  • Complete details of all the personnel involved, including their roles, responsibilities and skills
HOMEWORK: Read this textbook chapter on game design / production schedule - https://www.pearsonhighered.com/samplechapter/0672326922.pdf

(There are other links you may want to look at in the last blog post)

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdwIv53zPskFkXoWaU4cZKgXLO2ZZL-_pkNZKKHh0Rayn3HzDefNOdhkajHrDGB5POumQKCUeO_SbTr6E50PDHBoCEfLxVaVIQIhl_wLpXKnglkYAdo8pvpCFqXW86wgEh4ob_lEmvdfZX/s1600/Unit+60+Gannt.png


Link to an example of a Gannt chart to help make your production schedule look more professional.

Tuesday, 15 November 2016

Tasks for Tuesday

13C

As I told you last Tuesday, I am not about this morning p1 and p2

Your task is to get yourselves up to date right up to p5A - Treatment and proposal for a new video game. Prepare to present your proposal to the rest of the class next week.

Thursday, 20 October 2016

P3 tasks

LO2 - P3 -You need to critically compare existing reviews for a videogame you have not studied so far:

Find out what different reviews on Metacritic.com have said:

a) Genre (First person shooter, third person shooter, RPG, sports, platformer

b) Target audience - By age, gender, interests etc - appeal of game to target audience, audience relationship with similar games

c) Narrative/Storyline - Synopsis of storyline and its appeal to the audience

d) Characters - Character description, special characteristics, appeal to target audience

e) Gameplay - Game mechanics, challenges in the game, actions of the player

f) Platforms - Xbox One, Xbox 360, PS4, PS3, Wii U, PC, iOS, Android, 3DS etc

g) Personal recommendation of reviewer - Reviewer's recommendation to reader/viewer, industry produced magazine or manufacturer produced magazine, eg. computer game review, online magazine, specialist magazine




Tuesday, 4 October 2016

P2 tasks

We are going to look at a range of different videogames and research information under the following headings – We are going to include 4 different games that have different audiences

P2 Learners analyse a range of existing computer/console game products, including:
(a) genre – What type of game is it? May need to define and explain why it is this genre

(b) narrative/storyline - What is the storyline behind the game?

(c) production process – How was it made? Cost? Process? Marketing? Distribution? (Physical or digital) DLC?

(d) characters – What characters feature in the game and what can you find out about them?

(e) gameplay – What are the features of the game? How do players interact with the storyline, what is their role? What makes this game special? “What do you have to do?”

(f ) target audience – Use what you have learnt about different audiences – not just age or genre based.

(g) platforms - What is it available on? Is it available both digital and physical?

Tuesday, 27 September 2016

P1f - Games development software


9 different modes of games development from mrhoward12

Have a look at how games are developed in the above Slideshare

You need to have some knowledge of SDKs - Software Development Kits

Find out how you would go about developing a game for PS4, Xbox and iOS, including costs involved.

So how much does it cost to develop for PS4? 
http://www.polygon.com/2013/7/24/4553842/so-how-much-does-it-cost-to-develop-for-playstation-4

Microsoft release SDK for Xbox for people to develop for Xbox One
http://www.theverge.com/2015/3/4/8149315/microsoft-xbox-one-apps-sdk-developers

You will have to research your own link for getting a game onto the App Store // iOS

Thursday, 22 September 2016

13C Week 1 Spreadsheet

P1 a to d to be completed by Tuesday please.
PowerPoints uploaded via Slideshare (Can't be done in school)

Tuesday, 20 September 2016

Unit 60 P1 Tasks

P1a: Structure:
- Rockstar Games case study - History of the company using the following YouTube video for reference, with screenshots added in https://www.youtube.com/watch?v=ElYJNhw1KzE
- Diagram with labels explaining the structure of Rockstar Games including parent company and subsidiaries


P1b - Platform Technology
Overview of all the different consoles out today with their pros and cons, consider the audience of each one - what is their USP?

P1c Overview of different genres with examples of each - include reference to different audiences

P1d - Description of the different types of developers: 1st 2nd and 3rd party games, with examples of games and the benefits of being on each. Try to include at least 1 Rockstar Games reference

P1e Research what PEGI do
Also, include your write-up of Rockstar's Hot Coffee controversy and what happened with regards to regulation

P1f How does a company get a game developed on XBLA PSN ioS, talk about development kits etc.

Unit 60 Blogs


1. http://dhsmediabblackburnunit60.blogspot.co.uk/
2. http://dhsmediakcarmichaelunit60.blogspot.co.uk/
3. http://dhsmediaaharrisonunit60.blogspot.co.uk/
4. http://dhsmediamharrisonunit60.blogspot.co.uk/
5. http://dhsmediajmooreunit60.blogspot.co.uk/
6. http://dhsmediamnylandunit60.blogspot.co.uk/
7. http://dhsmediavscotlandunit60.blogspot.co.uk/
8. http://dhsmediadsmithunit60.blogspot.co.uk/
9. http://dhsmediarspencerobbunit60.blogspot.co.uk/