Tuesday, 29 November 2016

Creating a realistic budget

Article on video game costs http://vgsales.wikia.com/wiki/Video_game_costs
Budgeting and scheduling your game http://www.gamasutra.com/view/feature/131492/budgeting_and_scheduling_your_game.php

Budget example for Thimbleweed Park
http://www.develop-online.net/news/ron-gilbert-s-budget-breakdown-where-does-all-that-kickstarter-money-go/0210980

https://blog.thimbleweedpark.com/budget1

How to fund your videogame https://gamedevelopment.tutsplus.com/articles/how-to-fund-your-indie-game--cms-20514

UK Indie game breaks down costs and sales http://www.gamesindustry.biz/articles/2014-08-06-shovel-knight-devs-break-down-costs-sales

Planning a videogame Unit 60 P5/M2/D1


Tuesday, 22 November 2016

Production Schedule

A production schedule brings together all of the information required to produce a new videogame.  The purpose is to show all of the tasks and resources required, together with timescales in the order that they will be created. The document is used throughout the production of the game to ensure that all tasks are completed on time and that the overall project stays on track. The document will be shared with the various members of the production team so that they can keep track of what needs to happen and when. This provides a detailed overview of the project.
A production schedule should include the following:
  • Overview of the initial proposal in the form of a Game Design Document.
  • Key dates (Milestones) as well as the final deadline
  • Details of all resources such as personnel and equipment
  • Complete details of all the personnel involved, including their roles, responsibilities and skills
HOMEWORK: Read this textbook chapter on game design / production schedule - https://www.pearsonhighered.com/samplechapter/0672326922.pdf

(There are other links you may want to look at in the last blog post)

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdwIv53zPskFkXoWaU4cZKgXLO2ZZL-_pkNZKKHh0Rayn3HzDefNOdhkajHrDGB5POumQKCUeO_SbTr6E50PDHBoCEfLxVaVIQIhl_wLpXKnglkYAdo8pvpCFqXW86wgEh4ob_lEmvdfZX/s1600/Unit+60+Gannt.png


Link to an example of a Gannt chart to help make your production schedule look more professional.

Tuesday, 15 November 2016

Tasks for Tuesday

13C

As I told you last Tuesday, I am not about this morning p1 and p2

Your task is to get yourselves up to date right up to p5A - Treatment and proposal for a new video game. Prepare to present your proposal to the rest of the class next week.